Introduction to the Weapon Framework System in Zombie Frontline 3D
The weapon framework is a new system that further enhances the power of weapons. By combining different framework skills, players can create their own personalized weapons. The framework is bound to a specific weapon and cannot be transferred to other weapons, so it is recommended to unlock it only for frequently used weapons.
【Weapon Framework】
The weapon framework is a new system that further enhances the power of weapons. By combining different framework skills, players can create their own personalized weapons. The framework is bound to a specific weapon and cannot be transferred to other weapons, so it is recommended to unlock it only for frequently used weapons.
When a weapon (excluding machine guns) undergoes blueprint modification for any component, the corresponding framework module can be consumed to unlock and upgrade it. Upgrading the framework level can increase the weapon’s combat value and unlock framework skills once certain level requirements are met.
The weapon framework is divided into six categories based on weapon types: rifles, submachine guns, shotguns, handguns, sniper rifles, and special weapons. Different types of weapon frameworks have similar skills, but there are also subtle differences, with a total of 54 types.
When the framework level reaches 1, 10, 20, 30, 40 (excluding special weapons), two skill slots are unlocked at each level, allowing players to switch and choose one of them to take effect. The last skill slot is unlocked at level 50.
If dissatisfied with a skill, players can consume framework module items to replace it. All skills have four levels: green, blue, orange, and red, with higher levels having higher values. Locked skills will not be replaced, and the more locked skills there are, the greater the consumption will be.
Framework skills are unlocked in order, and the corresponding functional effects can be attributed to six categories: attributes, ammunition, supplies, support, damage boost, and combat value bonus. The first five skills can save two skills, and players can choose one of them when using the weapon. By combining different skills, players can create their own exclusive weapons.